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--Игра: Age of Empires II HD The Forgotten
Версия: Update v.3.5
Поддерживаемые языки: Rus/Eng
Релиз-группа: RELOADED
Защита: Steam+CEG
Требуемая версия: любая
--

NFO

Код:
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Age of Empires II HD: The Forgotten Update v3.5 (c) Ensemble Studios
04/2014 :..... RELEASE.DATE .. PROTECTION .......: Steam+CEG
- :.......... DISC(S) .. GAME.TYPE ........: RTS
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Note:
~~~~~
You do not need any other updates for this release. Changelog included in
the pack, check it for a list of what's new.
Also new Campaign included!
--
Welcome to Age of Empires II HD - The Forgotten; the first new official
expansion for the Age of Empires II universe in over ten years. Challenge
friends with five additional civilizations and technologies, battle through
four campaigns, vanquish opponents in new game modes on massive maps, or
shoutcast a match and stream it all through twitch.tv.
Crafted exclusively for Age of Empires II: HD Edition; The Forgotten
expansion builds upon the Age of Empires II: HD experience and includes
Steam workshop support, new expansion rankings, steam trading cards, and
more!
Explore a host of new features with Age of Empires II - The Forgotten
including Five New Civilizations:
* Italians - Set sail to Venice and take the role as general in one of the
Italian republics that emerged from the chaos after the collapse of the
Roman Empire!
* Indians - Put vast armies under your command, comprised of countless
Camels and powerful Elephants.
* Slavs û Even after the dissolution of the Mongolian Golden Horde, these
icy planes of Eastern Europe still echo under the thundering hooves and
countless boots of your soldiers.
* Magyars - Lead the mighty Black Army over the Hungarian plains and
commandthe fiercest cavalry forces that Europe has ever witnessed in the
Middle Ages
* Incas - Lead your armies along the shores of Lake Titicaca, defend your
wealth and heritage from the invading Conquistadors and erect mighty
structures to withstand the test of time.
Four New Campaigns :
* Alaric: The trauma of the Hun invasion in the 4th century has shaped
Alaric, the fearsome warrior king of the Goths. But can the beloved king
secure a new homeland for his people in the territory of the collapsing
Roman Empire?
* Sforza: Always hungry for glory and wealth, Sforza wanders around 15th
century Italy, offering his services to the highest bidder. Will he pick
the right battles or make the wrong enemy? Take the fate of the young
mercenary captain in your hands.
* Bari: 400 years after the collapse of the Roman Empire, Italy is still up
for grabs. Relive the tale of the port city Bari from the point of view of
a Byzantine family, rising from the common soldiery to the nobility.
Beware, for not only Bari is at stake, but also control of Southern Italy.
* Dracula: History forged an incredible legend around the man who ruled
Wallachia in the mid-14th century. Holding his ground against the vast
armies of the expanding Ottoman Empire, his cruel tactics made him the
most feared man in all of Eastern Europe. Shall his thirst for blood and
the loyalty of his soldiers hold the Turks back for good?
- New LudaKRIS map size
- Twitch.tv streaming integration
- Spectator mode
- New Game Modes:
* Treaty - Popularized in later titles, the economically focused "Treaty"
gametype will be available in AoF. Also commonly known as "No Rush",
Treaty mode enables a limited duration of battle-free early growth
before focusing on military might.
* Capture the Relic - For a quick paced, action oriented battle the new
"Capture the Relic" will see players rushing with their monks to take
control of a single treasure and return it safely to base.
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1. Unrar.
2. Install the update to where you installed the game.
3. Copy over the cracked content from the /Crack directory on the image to
your game install directory.
4. Play the game.
5. Support the software developers. If you like this game, BUY IT!
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changes

Код:
AOE II HD - 3.5 patchnotes Patch 3.5 Notes
New Additions:
===============
* Added Campaign 6.
* Added Intro and outro slide text for Campaign’s 1 – 4 in additional languages* .
* Added some new random map types for "capture the relic" mode.
* Speed changes through triggers are now percent based instead of absolute speed values (eg. 1 = 10%).
General Bug Fixing and features for upcoming AI adjustments:
============================================================
* Players can no longer make buildings move by increasing their speed with a trigger.
* Campaign chat dialogues no longer overflow a buffer (increased the size of the buffer).
* Text positioning on some Forgotten intro slides in various languages has been adjusted.
* AI players are now more likely to attack players that control the hill in a "King of the Hill" game.
* The AI has been reprimanded for overzealously constructing buildings in the Attila the Hun campaign.
* The "STEPPE-MAP" AI symbol is now defined when playing on a Steppe-type random map.
* Dead monks carrying a relic in "capture the relic" mode no longer have line of sight issues.
* Range change triggers now also change search radius and line of sight.
* When the host of a lobby is sent an invitation to another lobby an error message now appears to reduce 'dead lobies' being listed.
* Dropped players are now able to join saved games that they participated in before dropping.
* Text input panels should no longer appear over the Steam interface.
* The in-game music no longer plays when saving and exiting a multiplayer game.
* Players who start a quick match lobby with the "any” size will now be matched correctly with others.
* When the AI is attacking a boar, villagers that are too low in health will not be sent.
* When the AI is attacking a boar, the villager being attacking will garrison in the nearest town center.
* Players should now see restore lobbies of games in which they participated in the lobby browser.
* AI names will now be set correctly when multiple AIs have their civilization set to "mirror".
* When AIs are assigning forward builders the game no longer crashes.
* When players spam the chat window the game no longer crashes, still, nobody likes spammers - be nice.
* The focus-player and target-player wildcards should now work correctly (in AI scripts).
* Monasteries no longer appear in capture the relic maps.
* We like people being friendly, but players no longer spawn too close together in Hill Fort capture the relic games.
* Players no longer spawn in odd places when "team together" was disabled.
* Filter dropdowns should be filled correctly when returning to the lobby after previously switching to the "skill" filter in the multiplayer lobby.
* Buildings that are marked as "invulnerable" now get unit AIs (This fixes an issue where AI players could not build monks out of monasteries in "capture the relic" mode).
* Up-pending-objects should now handle unit line types correctly (This should fix a crash players were seeing when the AI reached Imperial age).
* Dead monks carrying a relic in "capture the relic" mode will now issue a notification that the relic was dropped.
* Placing the mouse over the edge of the screen no longer causes the "resize" cursor to continue displaying until the user placed the mouse over the game world.
* Loading a saved game from a campaign with custom unit names no longer causes those unit names to become "Select the Outpost to fire the Trebs".
* Refreshing the lobby browser with the "friends" filter no longer displays games that are not created by their friends or that have already started.
* The game no longer receives lobby updates for lobbies that the player is no longer in (eg. renaming a quick match lobby no longer results in corrupted lobby options after starting a new lobby).
* Resolved several AI errors that caused games to crash.
* Tributes to neutral or enemy players functions properly in single player and disabled for multiplayer.


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